
It's a great way to block off an area making it very difficult for the opposing team to capture a node, or just to create general havoc. It feeds into the whole insanity angle of the game, and it creates a lot of confusion. If you know where your team mates are you can still function and kill off the enemy, but you run the risk of killing your team mates when doing so. Friendly fire is turned on and chaos ensues.

The psyche gas affects everyone within its radius and instead of seeing team mates and enemies with red and blue names everyone is transformed into black monster-like beings with white eyes.

Out of the team support actions we got to try out the middle one, Psyche gas, was the most interesting both in terms of effect and tactical potential. It adds a different flavour than the pointstreak rewards in Modern Warfare 3, and it is only given out as a reward to those who perform team actions. There will be lots of different actions in the final game, but for this demo we were limited to three actions - a basic scan that let's you locate enemies and track them behind cover, a psyche gas attack that confuses everyone within a given area for a set amount of time, and finally a barrel bomb drop where a pirate comes flying in on a helicopter dropping burning fuel barrels down on those below. You also gain points for reviving team mates that are bleeding out, as well as tagging enemies.Īs you collect these points a meter on the right side of your HUD fills - it has three levels and lets you use team support actions once you've reached these levels. You get team support points for using your battle cry, and it increases with every team mate that is affected. There is a counter in the bottom right corner of the heads up display that lets you know the number of team mates in the radius of your battle cry so you can make an informed decision on when to use it even if players are behind you.īattle cries feed into another important system. There will be lots of these battle cries and some are ones you will want to use as soon as possible once available (there is a cooldown), while others are best saved for when they're really needed (the emergency heal for instance).Ī great idea that encourages grouping up to reap the benefits of everyone's battle cries, without forcing players into roles and restricting player freedom. They vary from boosts that add extra maximum health to everyone in the vicinity, extra speed, emergency healing, and so on. It's called Battle Cry, and as you build your own class you also get to pick which Cry you equip. Words we've heard many times before, but Far Cry 3 tries to implement it in a non intrusive and interesting manner that is best likened to area of effect buffs found in RPGs. "Far Cry multiplayer is all about team play," says creative director Magnus "Soundboy" Jansén. In many ways, Ubisoft Massive is the best kept secret of the Swedish gaming industry, as they haven't put out a brand new product of their own since 2007 and World in Conflict (expansion Soviet Assault launched in 2009), but they're a 230 man operation with 80-90 people working on Far Cry 3 and the rest working on a secret project (rumoured to be a Tom Clancy MMO), and Uplay infrastructure. And more specifically they had created great team-based multiplayer experiences in the past. However, the partner will still earn Moneda, Moneda is a special form of currency that can only be earned in co-op mode to spend in the Black Market.Pigeonholed or not, Massive had earned a lot of respect for their multiplayer work. It should be noted that only the host player’s game will save their progress. Be A Partner – Receive offers to join another player’s campaign and fight together.Search For a Partner – Find any random player to help in the main campaign.Play With a Friend – To invite a friend or family member to play the main campaign.There are three options to play using co-op mode via the icon: This will indicate that one can join or invite another to the player to take on the game. Once the Du or Die mission is complete, there will be a notification in the right-hand corner. RELATED: Far Cry 6: Biggest Fixes The Game Needs Thankfully, the process isn’t difficult and should take no longer than 2 hours to complete. It’s a good move from Ubisoft as this way both players should have a grasp of the game's mechanics by the point in the game. Far Cry 6 players are expected to work through the game’s introduction until they have completed the “Du or Die” mission.

It’s not possible for players to jump straight into a co-op session at the start of the game.
